Rummys Blog An world of endless Monday

Monday, 17 November, 2008

Irritants

Filed under: World of Warcraft — Andrew.Rowbottom @ 10:26 am

A couple of things are mildly irritating me at the moment, find not badly, find more in a scratchy wool jumper kind of way. Please forgive me for a whinge post, it’s just how I’m feeling at the moment.

  • Ninjas, there’s a fair bit of ninjaing going on in WoW at the moment, tagging mobs, “stealing” quest items that are lying on the floor, that sort of thing.
  • People who throw their fag ends on the floor.
  • Whinging gits (it really annoys me that this is a part of *my* personality!)
  • The fact that people who don’t have the expansion are feeling left out. At least one of my favourite guildies wasn’t on this weekend, and I’m pretty damn sure it’s at least partly because he’s feeling excluded. What can you do?
  • Accidental exclusion in general. [deleted, re-reading posts FTW!] (please see Whinging Gits item above for some additional context)
  • Idiots who get so focused they lose sight of everything else (me again!).
  • People who write whinging posts.
  • People who don’t like themselves.

I promise I’ll be better soon. If you’ve been reading this blog for a while you’ll know I’ve been like this before ( roughly 6 months ago), and that I’ll get over it within a day or so.

Overcooked

Filed under: World of Warcraft — Andrew.Rowbottom @ 9:28 am

Flowersz has been questing in Howling Fjord and is not only 3% off level 71. I spent far far too many hours playing WoW this weekend. Far far far too many hours.

Almost all of that time has been spent solo questing except for a couple of groups doing the daily pirate bombing exercise. Blizzard have arranged the bombing run fairly well, discount since you all get on the same boat there’s time to group up with random strangers, and what’s more players are already realizing that “competing” against each other just means it takes longer/more runs.

Speaking of dailies, Flowersz is still doing the Fishing daily for the +100 fishing hooks and the skill ups. She can catch fish about 30-40% of the time in Northrend.

Flowersz is still hearthed in Shatt, if she sets her hearthstone in Northrend it’s going to take forever to get back to the Fishing daily, as it is it’s a bit of an effort to get to Howling Fjord from Shattrath. Borean Tundra seems a bit better, you can skip the flying step by sailing from Stormwind Harbor. This probably explains why there’s a 2:1 ratio of munquis in the tundra compared to the fjord.

I’m not leveling Jewelcrafting at the moment, mining, prospecting and selling the gems is simple enough and making some real money.

Being post kara geared means that Flowersz is not having any problems completing the quests and is vendoring all the gear, not that the gear is bad, in a couple of cases the rewards have been fractionally better than what she’s wearing, but the enchants she already has on the gear just tips the scales.

Flowersz finished Sunday with a dungeon run, in “The Nexus”, with a group made up of mostly Kara geared guildies. This was a so so run, we cleared up to the last boss with a few wipes. Flowersz was pulling aggro quite a bit, I think for the most part this is because she’s still in her raiding spec and has no aggro reducing talents, couple that with the tank not being full Prot specced and it’s understandable.

The last boss was not good. The tank explained that you got a debuff that slowed casting time and all you had to do was move to clear it. The alam bells started ringing at this point and, to be fair, I did point out that this wasn’t going to suit my healing style. We tried a few times, I can’t remember how many times, but it was at least three times. I’m ashamed to say I played more and more poorly on each attempt, with the last attempt being my worst.

Mistake #1: As soon as I got the first debuff I ran forwards to clear it and started healing, stupidly I ran to the middle/edge of the room, right into the path that the tank was using to kite the dragon. This mean I was also right in the “firing zone” for the debuffs and “iceblocks”

Mistake #2: I was using jump to try to clear the debuff, but (I think) this takes much longer than a simple “fidget” move which slowed down my healing output. The debuffs were coming so quickly that they were appearing virtually the instant you land. So I jumped again, and again, AND AGAIN!.

The lowest point was just before the last wipe:

I can quite clearly remember spotting that one of our hunters was seriously low on health while the tank was fairly healthy (something like 40% and 80%), there was some other damage on the rest of the DPS, so I started to cast a chain heal to top them all up a bit. The cast slowdown debuffs started stacking and I was practically in tears as I watched the cast take longer and longer and longer to complete. Meanwhile the tank was taking more damage so I started trying to queue up an instant Riptide on him. Anyway, before the Chain heal completed I got hit with the ice trap thingy (#’coz I was in the wrong place), this interrupted the Chain Heal and meant I couldn’t heal the tank, or Hunter or anyone. Complete and utter FAIL.

After this the group kindly let me go, pulled in a different healer and completed the dungeon.

To cap it all off for the evening it took me probably 20 minutes to figure out how to get off the bloody island. There is NO land based way, I looked! You have to talk to one of the four mages, there is a “flying transport”, but being from a different zone I didn’t have any connecting flight paths.

What could I have done better:

  • Not jumped for starters, I suspect it takes longer than fidgeting.
  • Stayed near the back, a shuffle forwards, shuffle backwards pattern would have kept me where I needed to be, and possibly out of the dragons worst spells.
  • Cast a boosted Healing Stream Totem, it would have gone a fair some way to mitigating the damage from the debuff, even if it didn’t remove the slow.
  • Used Riptide *every* single time it was available.
  • Completely ignored Chain Heal and Healing Wave – Lesser Healing wave looks like the only other spell for this encounter.
  • Dropped a Wrath of Air Totem, although the rest of the group was melee, the few percent haste would still have been welcome.
  • Figure out why Healbot wasn’t showing the Ice Trap, allegedly it can be cleansed.
  • Figure out what happened to my cooldown bars, they’ve gone missing, not a huge issue, but annoying nonetheless.
  • Not played so many hours. What’s the point?

Sunday, 16 November, 2008

Dissapointing

Filed under: World of Warcraft — Andrew.Rowbottom @ 10:01 pm

Got the new expansion, pregnancy went to Howling Fjord.

Quested, vendored all the quest rewards, wearing better than that (well after the enchants anyway). Don’t think I’ve died once. Flogged all the gems from prospecting the Cobalt for a decent sum.

Sunday evening I got invited into the Nexus, pulled aggro a bit too much, wiped a few times.

Wiped repeatedly on the last boss. Couldn’t seem to get my head around it. Continuously getting the debuff that needs you to move, I jump, and the debuff is back again virtually instantly. Party all dead while I’m jumping! Left the group so they can get a healer that doesn’t take so long to cast a chain heal on the hunter that the tank is dead.

I believe they did, congratulations to them.

Only a few percent off level 71 after hours and hours and hours of playing.

Must do some serious thinking. Depressed.

Thursday, 13 November, 2008

Gone Fishing

Filed under: World of Warcraft — Andrew.Rowbottom @ 8:40 am

I’ve been fishing a lot lately with Flowersz, sildenafil an awful lot. She’s now fishing at somewhere around 290 and can actually do the Fishing Dailys. Unfortunately there’s absolutely no way she’ll be able to fish in Northrend at this level.

Wednesday, 12 November, 2008

Well wouldja believe it!

Filed under: World of Warcraft — Andrew.Rowbottom @ 4:30 pm

Some peeps really are sad enough to inspect your gear in the towns, breast I’ve not got any screenies, just a ChatLog, so you’ll have to trust me.

Flowersz is in Shatt on her HH Mount, doing nothing much, I’m looking something up on the web probably… When I get back to the ‘puter. I see

  • 11/11 20:46:47.455  A*m whispers: y u wearing rubish armor?
  • 11/11 20:51:07.944  You are now AFK: Away from Keyboard
  • 11/11 20:51:29.364  You are no longer AFK.
  • 11/11 20:51:29.718  To A*m: lol, its my brewfest clothes for around town.
  • 11/11 20:51:33.926  To A*m: Just a mo….
  • 11/11 20:51:34.972  A*m whispers: k
  • (At this point Flowersz slaps on her bestest raiding gear)
  • 11/11 20:51:53.293  To A*m: thats my raiding gear.
  • 11/11 20:51:59.374  A*m whispers: cool

and so on…..

I really didn’t believe reports of players doing this, well actually I believe it because sometimes I inspect someone in particularly *nice* clothes, and even complement them if it’s a particularly good looking ensemble. But I’d never criticise!

Tuesday, 11 November, 2008

Recovery Room

Filed under: World of Warcraft — Andrew.Rowbottom @ 1:31 pm

OK, there here’s the macro I’m building to recover quickly from an emergency Reincarnate. Remember this is that Oh Shit moment you’ve been saving all those cooldowns that you never end up using for. I’ve got my macro’s bound to two keys, side effects

1. use all the trinkets and immediate spells

2. to execute a cast sequence of the “slower” spells.

I’ve got these two macros temporarily bound to CTRL-F12 and F12, so after a reincarnate I hit CTRL-F12 (a couple of times for fun) and then mash F12 repetitively for a few seconds.

So far it looks like:

  • /target player
  • /use Figurine – Seaspray Albatross (could be “/use 13”)
  • /use Direbrew Hops (could be “/use 14”)
  • /cast Nature’s Swiftness (check the spelling on this one)
  • /cast Tidal Force

And then

  • /castsequence Riptide, Water Shield, Chain Heal, Mana Tide Totem, Earthliving Weapon, Purge, Purge, Purge, Purge

You’ll notice I’ve banged out *all* my cooldowns in the first macro, none of which (as far as I’ve noticed) invoke the global cooldown, or give you a penalty if you run it twice. The first actual “spell” is Riptide, on the second macro, because Riptide is an instant cast, it doesn’t consume Natures Swiftness leaving this ready for the Lesser Chain Heal.

And then

OK, so you’ve cast all these spells and you’re not likely to die again for at least a few seconds, but you’ve still got stuff to do…

Don’t get straight back into healing, the raid probably hasn’t noticed that you’re back yet, take the time to do all those little shamany things…

  • Drop some more totems, mana tide is still doing it’s job, so mana stream in a moment.
  • Drink a Mana Potion, your health is fine, but your mana really isn’t that good.
  • Consider waiting a little before getting back into the fight so you get a little more mana regen, you didn’t rezz during the AOE, so there might not be too much raid waide damage to heal and the Pally has probably got the tank covered.
  • Finally
  • Drop Mana Stream
  • Start healing carefully, you are operating at low mana, you really don’t want to be overhealing that much. Interrupt heals that aren’t needed use big mana efficient heals if you can, all of that.

Gory details

Here’s some rough numbers got by merging times from one test run and values from another.

Health before death is 7749. On rezz I start with 20% of 7749 health which is 1550 and a deficit of 6200

  • Hit macro 1
  • 6:25:52.888  gain Seaspray Albatross
  • 6:25:53.112  gain Hopped Up
  • 6:25:53.132  gain Tidal Force
  • 6:25:53.132  gain Tidal Force(2)
  • 6:25:53.132  gain Tidal Force(3)
  • 6:25:53.145  gain Tidal Force
  • 6:25:53.145  gain Nature’s Swiftness
  • 6:25:54.013  gain 75 mana from Seaspray Albatross
  • 6:25:54.882  gain 75 mana from Seaspray Albatross
  • clearly there’s a slight 2 second pause before I start spamming macro 2
  • 6:25:55.101  Tidal Force fades
  • 6:25:55.302  Riptide heals for 2202 (critical) – the first critical heal, health is now 3752
  • 6:25:55.302  gain Riptide – this is the DOT part
  • 6:25:55.314  gain Tidal Waves
  • 6:25:55.451  Water Shield cast failed “Not yet recovered” – spamming FTW
  • 6:25:56.106  gain 75 mana from Seaspray Albatross
  • 6:25:56.692  gain Water Shield
  • 6:25:56.920  gain 75 mana from Seaspray Albatross
  • 6:25:57.027  Chain Heal cast failed “Not yet recovered” – more spamming
  • 6:25:57.881  gain 75 mana from Seaspray Albatross
  • 6:25:58.250  gain 433 health from Riptide – health is now 4185
  • 6:25:58.402  Chain Heal heals for 3503 (2836 Overhealed) (Critical)
  • full health, and to spare!
  • 6:25:58.518  Mana Tide Totem cast failed “Not yet recovered” – spam
  • 6:25:58.602  Nature’s Swiftness fades
  • 6:25:58.602  Riptide fades
  • 6:25:58.602  gain Tidal Waves
  • 6:25:59.005  gain 75 mana from Seaspray Albatross
  • 6:26:00.011  Mana Tide Totem cast successful
  • 6:26:00.011  gain 75 mana from Seaspray Albatross
  • 6:26:00.042  Earthliving Weapon failed “Not yet Recovered” – spam
  • 6:26:00.696  Earthliving Weapon failed “Not yet Recovered” – spam
  • 6:26:00.830  Earthliving Weapon cast successful
  • 6:26:00.880  gain 75 mana from Seaspray Albatross
  • 6:26:02.170  gain 75 mana from Seaspray Albatross
  • 6:26:03.008  gain 75 mana from Seaspray Albatross
  • 6:26:03.411  618 mana from Mana Tide Totem’s Mana Tide Totem
  • 6:26:03.997  gain 75 mana from Seaspray Albatross
  • 6:26:04.884  gain 75 mana from Seaspray Albatross
  • 6:26:05.103  Seaspray Albatross finished
  • 6:26:06.208  618 mana from Mana Tide Totem’s Mana Tide Totem
  • 6:26:09.408  618 mana from Mana Tide Totem’s Mana Tide Totem
  • 6:26:12.206  618 mana from Mana Tide Totem’s Mana Tide Totem
  • 6:26:13.127  Mana Tide Totem dies
  • 6:26:13.127  Hopped Up fades
  • 6:26:13.127  Tidal Force fades
  • 6:26:13.512  Tidal Waves fades

So in 5.5 seconds I’m back at full health. Looking at this in more detail I see that the crit on Chain Heal might just be enough to bring me close to full health so I’ll be considering making CH the first healing spell I cast to get me close to full health (instantly because of nature’s Swiftness) and a Riptide to top me off. This would mean that I don’t get the instant consumption of riptide with CH, but the numbers show that there’s 2k overhealing anyway.

So an alternative chain would be to move Chain Heal to the end of the first macro bringing me to pretty healthy in under a second (or three seconds if Nature’s swiftness has already been used) and then using Riptide to top me off .

Some notes

I’ve once, and once only seen an occassion when the first mana consuming spell failed because I didn’t have enough mana, though I can’t understand how that can be, perhaps wait a tick until you see the blue bar. The chain of Purge’s at the end is so that if you “overmash” (interesting word) the key you don’t re-start the macro back from the beginning casting Riptide again and wasting valuable mana.

What Next?

Well, I’m going to try this sequence with Chain heal put at the end of the first macro and see what that looks like. I’m going to see if I can get these two macros into one.

Monday, 10 November, 2008

Oops

Filed under: World of Warcraft — Andrew.Rowbottom @ 1:35 pm

Not the first oops post, order this one is because I’ve noticed a couple of problemettes with the macros in my fortcoming “recovery room” post. Good Job I tested them. I’ve had another couple of ideas since this weekend, so I’ll be jumping off the Aldor Terrace at least once more 🙁

The things I do for you!

Monday

Filed under: World of Warcraft — Andrew.Rowbottom @ 12:21 pm

Monday morning post, ask traditional roundup of a boring weekend.

Whee! Flowersz ran her first successful heroic. Yeah, link I know it’s a bit late in the day to celebrate running the easiest heroic there is, diet but there you go – she’s never completed a heroic. We did wipe a couple of times on trash, but the bosses were easy mode.

It was also a successful weekend on the money front, so far I’ve bought and immediately resold 3 designs/formulas making probably 120g (30%) profit on them alone. I bought them at around 30 to 40% and sold at about 75% market value. Of course I did know that they were “attractive” recipes and the sell prices weren’t unrealistic (I might even have bought them myself at those prices).

I may even have made my money back on the [Runed Living Ruby] recipe, buying several for 40g and selling for between 55 and 65 gold. If I’d bought this design a while ago I can see how it would have made a nice steady profit over time.

I’ve been buying up huge stocks of low level trade materials (cloth, ore, leather), bidding or buying at low prices, weekends are always good for low prices. I’m hoping these will sell for a decent markup to Death Knights who are leveling their first aid / tailoring / leatherworking / jewelcrafting / blacksmithing professions come the expansion. It’s a gamble, but not insanely risky.

Which reminds me, I must buy the first aid manuals for reselling.

I’m hoping that anything you can farm below level 55 is going to be desired by new Death Knights because they will be alts of “rich” players who want to level ASAP and can’t be bothered farming low level materials, obviously they’ll have to do some gathering to skill-up, but that’s not going to be enough to feed their material requirements.

I even found time to level Flowersz’ fishing skill from 225 to 237, still very low, but leveling fishing is pleasantly mindless. If there’s no raiding going on (and that looks likely) I’ll probably continue leveling fishing. I doubt I’ll be able to skill up enough to fish in Northrend as I’m leveling though.

On the Northrend leveling prospects, I think I’ll take it steady and enjoy the scenery, this means I’ll be a little late into the Raiding scene. I hope there’ll be enough other Munquis taking their time so Flowersz can still join groups for quests and gearing.

OK, I know you’re all waiting for the second part of my how to pull off a “Lazarus”, don’t worry, I did do the jump of death a few times from the Aldor Tier (and dismissed my flying mount mid air a couple of times) to check my macros. I’ll be publishing the results later.

Friday, 7 November, 2008

What to do when you’re given a second chance at life.

Filed under: World of Warcraft — Andrew.Rowbottom @ 4:26 pm

Nice title! Actually I’m thinking about my post-reincarnate raid recovery program. You know how it is, physician a nasty piece of AOE catches you with low health and suddenly you’re flat on your back looking at two buttons:

Release and Reincarnate

  • Rule 1: don’t press Release just yet.

OK, so we’ve completed that bit successfully (and I don’t always manage that), the raid leader hasn’t declared a wipe because you’re the only player down and the boss is on 30%, instead he’s asking if there’s a Druid with a Battle Rez. Pipe up now and let them know you have a reincarnate button! If you’ve got a microphone now is the time to actually let your raid know that you’re not really a girlie, but a man’s man who plays girls, gives them girly names, roleplays about doing the darning and likes ponies (Thanks to Smythy for that one).

  • Rule 2: don’t press Reincarnate just yet.

If the AOE is still going on you’re just going to die again. (Yup! Been there done that, several times.)

If the AOE isn’t still going on is it about to start again? (Been there done that too!)

OK, the AOE has recently finished so there’s going to be a break in raid damage, now is the time to press Reincanate.

Woo Hoo! Your toon is standing on its own two feet (hooves). But OMG she’s practically dead already, itsy witsy teensy weeny amounts of health and mana! So now’s the time to put your reincarnate plan into practice – you do have one don’t you? No? Been there done that as well!

Next post is going to be the results of me coming up with a workable reincarnate plan, cunningly tested  by jumping off the Aldor terrace in Shattrath once an hour.

Ha! You thought I was just going to post an unproven set of macros like I normally do – didn’t you? Well I did, but I’ve deleted them from this post – so there!

Earth Shield, Hex Lord Malacrass and why thinking is better than bad statistics.

Filed under: World of Warcraft — Andrew.Rowbottom @ 1:50 pm

Here’s the results of a Chain Heal cast time analysis from a Hex Lord Malacrass fight where I cast Earth Shield on myself during the Spirit Bolt phase.

average cast times:

  • no damage:2.475
  • taking damage with ES:2.733
  • extra time taken to cast: 0.258
  • %age extra cast time during damage: 10-13%
  • %age extra cast time during damage without ES (from a previous run with lots of data): 23%
  • Improvement in “pushback”: from 3.04 (theoretical) to 2.733 = 0.3seconds

This looks like much more of an improvement than I expected, approved go figure. I really would need much more data to be confident, generic at the moment the error bars overlap. It looks like the pushback benefit from ES is “always” on, urologist not just when it consumes an orb, though 2 of the 3 times ES healed the cast times were quite a bit better.

My recommendation: Cast ES on yourself during AOE from a single boss.

My Reasoning: It’s raid wide damage, the tank isn’t taking any more damage than you, you’ve probably got less health and would benefit more from the ES heals than the tank AND you benefit from the protection against pushback (even if it’s only on orb consumption). These reasons are so good it doesn’t matter if my stats are right or wrong, it’s still the right thing to do!

—-

The actual numbers….. (Skip this)

  • not receiving any damage: 2.475 (2.21 to 2.807) std dev of 0.167 [22 samples]
  • 2 or more bolts: 2.733 (2.645 to 2.972) stddev of 0.182 [8 samples]
  • ES doesn’t heal: 2.802 (2.702 to 2.972) stddev of 0.101 [5 samples]
  • ES does heal: 2.619 (2.465 to 2.911) stddev of 0.253 [3 samples]

The three times EarthShield healed during the Spirit Bolts and casting had cast times of:2.48, 2.911, 2.465

I’ve got a couple of data points where I only received 1 damage during the cast, I’ve removed these because they wouldn’t have produced full pushback, they were distinctly lower cast times than the average.

I’ts really difficult to make a real conclusion with this little data, but I think it might be fair to say that it takes between 10 and 13% longer to cast when taking damage with an earth shield on compared with 23% longer without (lots of data from a previous run).

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