Rummys Blog An world of endless Monday

Friday, 27 February, 2009

IP Washing Machines

Filed under: World of Warcraft — Andrew.Rowbottom @ 7:54 pm

I’m a geek and I frequently upload my combat logs, myocarditis both from raids but also from failing dungeon runs, page to WowWebStats, just for an idle peruse you understand.

As a healer I find the failing dungeon runs most interesting because if I see the boss putting out 3k damage per second then I can cuddle up to my security blanket and reassure myself that we wiped simply because there is absolutely no way I can outheal that level of damage. (Typically I put out 2k heals per second though I can peak at a little under 2.9k on patchwerk). WWS doesn’t actually bring much to healers that you don’t see at the time a wipe happens. Though I am occasionally interested in seeing what sort of damage is happening, just in case a resistance totem is going to be worth dropping next time I’m there.

A discussion has been going on in our guild forums about the worth of WWS, most players (quite rightly in my not so humble opinion) think that they are a curiosity rather than an invaluable tool. A few (mostly DPSers) think that they’re good for evaluating performance. The counter argument is that raw Damage per Second doesn’t take into account raid utility – if your assignment is Crowd Control, interrupting, purging, cleansing, etc, then your DPS is going to be lower, the raid wins, but your “ranking” drops.

Mind you, I don’t think I have even once heard any special assignment players called to task because their DPS was lacking. But of course WWS doesn’t show special assignments so two weeks later when people have forgotten the details things might not look quite so rosy.

I guess WWS has more utility with hardcore raiders where assignments are given out, (the munquis don’t usually bother), and you can go back and check to see if the healer (or whatever) is really concentrating on their assignment or just messing around.

All told I doubt that we’re going to get much out of these logs that we’re not getting out of recount.

Verdict: WWS is more of a curiousity than a real tool for a casual guild that raids.
No, read more
seriously! Check it out.

WWS Logs

Filed under: World of Warcraft — Andrew.Rowbottom @ 5:22 pm

I’m a geek and I frequently upload my combat logs, healing both from raids but also from failing dungeon runs, to WowWebStats, just for an idle peruse you understand.

As a healer I find the failing dungeon runs most interesting because if I see the boss putting out 3k damage per second then I can cuddle up to my security blanket and reassure myself that we wiped simply because there is absolutely no way I can outheal that level of damage. (Typically I put out 2k heals per second though I can peak at a little under 2.9k on patchwerk). WWS doesn’t actually bring much to healers that you don’t see at the time a wipe happens. Though I am occasionally interested in seeing what sort of damage is happening, just in case a resistance totem is going to be worth dropping next time I’m there.

A discussion has been going on in our guild forums about the worth of WWS, most players (quite rightly in my not so humble opinion) think that they are a curiosity rather than an invaluable tool. A few (mostly DPSers) think that they’re good for evaluating performance. The counter argument is that raw Damage per Second doesn’t take into account raid utility – if your assignment is Crowd Control, interrupting, purging, cleansing, etc, then your DPS is going to be lower, the raid wins, but your “ranking” drops.

Mind you, I don’t think I have even once heard any special assignment players called to task because their DPS was lacking. But of course WWS doesn’t show special assignments so two weeks later when people have forgotten the details things might not look quite so rosy.

I guess WWS has more utility with hardcore raiders where assignments are given out, (the munquis don’t usually bother), and you can go back and check to see if the healer (or whatever) is really concentrating on their assignment or just messing around.

All told I doubt that we’re going to get much out of these logs that we’re not getting out of recount.

Verdict: WWS is more of a curiousity than a real tool for a casual guild that raids.

Lazybones

Filed under: World of Warcraft — Andrew.Rowbottom @ 5:13 pm

Eh, resuscitation so I’ve raided Naxx a grand total of 1 time (2 days) and suddenly I’ve stopped doing dungeons?

What’s that all about?

Tuesday, 24 February, 2009

Possesed

Filed under: MapStitcher,World of Warcraft — Andrew.Rowbottom @ 12:58 pm

I’ve often read about how healers have their “pet” tanks, nurse though I’ve never really noticed it myself, cialis sale except for a bias towards druid tanks. Last night’s encounter with Gluth where I was single healing the Frost Fire Mage however was different.

I’d been chatting with the mage earlier on the run, pill maybe that had an influence, maybe not, but after we had successfully downed the ovesized mutt I had a quick burst of pure thrill and whispered “you’re mine” to them. What I meant was that they were now my PET mage to heal or let die as I so desired! Mwahaahaaaha!

Unfortunately I think it came across a bit too personal, as if the PLAYER was now mine! Huge OOPS!

Apologies incoming…

Naxx 10 day 2.

Filed under: World of Warcraft — Andrew.Rowbottom @ 12:54 pm

This was a continuation of last Thursday’s visit, nurse we finished off the Plague Quarter and went on to finish the Construct Quarter! Mucho Plate dropped, health quite a bit of it healing stuff. Although we wiped 9 times

For possibly the first time in my WoW life I did some revision! I checked out the encounters on tankspot.com and read the Shaman notes at Hoof’n’Healz. I even made some brief notes for reference. Did it help? Yes it did, at the very least it got rid of that “clueless” feeling, but there’s a world of difference between watching the video and being there!

Thoughts on the encounters.

Loatheb wasn’t too bad. I totally failed to refresh my damage buff after the first time. And I didn’t seem to be able to get off the recommended 3 heals (One HW, one Riptide and one Chain Heal). Fortunately the other healers were able to make up for it (16% of healing done is pretty damn shameful). One shotted!

Patchwerk. Again this didn’t seem too bad a fight also one shotted!

Grobbulus is a complete pain! Lots and lots of running around. On the first attempt I completely missed Flowersz being injected and effectively wiped the Raid by dropping a poison cloud in the middle of the floor. I got a lot better at spotting when I was injected after that, but I know I’m not doing well at avoiding the poison clouds, I didn’t die, but that’s because all the raidies were playing at being house trained and “pooping” the clouds out in the corners.

After the Hunter had mana troubles with his Nature resistance spell I started using the Nature Resistance totem to mitigate some of the damage, there was between 4 and 14% damage mitigation, or very roughly 15k damage per player over 7 minutes equivalent to 360 Heal per second. Not too bad, but in the same ballpark as what a Wrath of Air or Windfury Totem would have contributed in extra damage. Better placement might have cranked it up a little but I doubt it. Looking at the logs I notice that one of the Paladins was cleansing himself, presumably when he was in a safe zone – an interesting idea, it meant he could “poop” where he wanted and get back into the fight without waiting for the timer.

It took 6 tries to do this encounter! Flowersz only did 20% of the healing! Verdict: could do better!

Gluth, 3 tries.
I was on keeping the Frost Mage up. Different! We both got excessively high stacks of the +100 damage debuff – I’m talking in the 40’s, and that was on the successful try! I was using Frost Shock on the “runners”, but as well as stopping them it also pulls the zombie onto me. I think I should try to avoid doing this as much as possible. Not that they hit hard, but the debuff can stack pretty badly. I did have some problems early on with accidentally replacing the earthbind totem and then having to wait for the cooldown to go before I could drop it again, not good. Got better though. I didn’t use WindShock (reduces threat) at all, and I think it’s probably a good idea after Frost Shocking. Also I should have tried to stay nearer the Mage so he could pick up the aggro, and it would have kept the zombies a bit more clustered. It might even be an idea to swap healers part way through the fight to keep the debuffs to a sensible limit, if we had two frost mages as well we’d be made!Verdict: some lessons to be learnt.

Thaddius, 3 tries.
Was a cakewalk by comparison, despite wiping 3 times. In the first phase I was on the 2 healer side, paired with the uber healer. Probably a minor mistake. I twigged though and put EarthShield on the tank just before they got flipped over to the weaker healing side, and a Riptide too if I remembered. I’d like to think this helped a bit. Once the two guys were down onto Thaddius…. We did hit the enrage timer on the first attempt, but after that we got the hang of checking polarity and running from side to side. Comparatively easy. I don’t see him presenting too much of a problem next time we see him.

All in all I think I’m liking this raid, compared to Karazahn there seems to be more coordination and individual effort involved in defeating these bosses. In Kara it tended to be “the whole raid goes here, then there”, in Naxx the individuals of the raid have to take more responsibility for their own actions.

and then there was the Frogger corridor… after getting through this a number of times with my raidies I failed a few times trying to do it on my own. I think I have some idea now…. The slimes go across the path with either a small gap or a larger gap, you won’t fit through the small gap. I kept dying trying to fit through the middle of the larger gap, I think you need to get closer behind the leading slime, it is as if their “kill zone” were in front of them.I don’t know how far behind them the kill zone extends though.

SLIME········SLIME·········***···SLIME
no no no     no no no yes no
^
|
Here's where I think you go.

——

UI

Ah the neverending quest for the perfect UI! Here’s my current thinking.

Buff Bars

I’m using Simple Buff Bars at the moment after some difficulty with Elkano’s Buff Bars on the 3.0 patch. They’re quite nice, but I seem to remember that EKB showed debuffs quite clearly. I need these on the Thaddius fight so I can more easily see Flowersz’ polarity.

Cooldown Timers (CDT)
These are nice(ish), but I need to crank up the size so I can see the information without squinting. I’m not using them much but I would probably miss them if they were gone.

Healbot
Just yum! The new position just to the left of Flowersz is working so much better than tucked way over on the right.

Got Wood
I think this is in a reasonable place, under the Healbot window, but I really need to put the voice alerts back in – several times I found that my totems had expired.

Totem helper thingy.
I’m simply not using that little totem thingy I have in the lower right. If I can find out what it is then it’s going!

Verbal Alerts
Riptide could also do with a verbal announcement, I’m not too aware when it’s available again and often try to cast it whole seconds before it’s ready.

Keybindings:
I’m assigning random keys at the moment to the AutoBar Shaman bar and selecting the totem I want from it. At the moment I usually have a standard set of 3 totems and a single encounter specific totem – I need to allocate a special slot for my encounter totem and assign a single keystroke to it (a bit like how I keep Ctrl+1 reserved for quest items).

Friday, 20 February, 2009

Depression

Filed under: World of Warcraft — Andrew.Rowbottom @ 3:52 pm

Not mine for a change.
After last nights wipes on Hegian (hey! we were almost all noobs!) I got the distinct feeling that the players who weren’t standing at the end were feeling down. Not even bothering to roll on loot, cialis 40mg that sort of thing.

I get it. Crikey there’s dozens of posts on this blog where I’m whining about being unable to get out of the fire. Just because I do it doesn’t make it right, it’s still wrong. Hegian the GIT is a one trick pony, a nights sleep and a couple of more attempts will probably do it!

I don’t think anyone who still vertical at the end thought less of the corpses, for me it was a feeling of “There but for the grace of God”. Don’t forget: Flowersz can heal herself and that meant she could get away with a couple of mistakes per dance, one more than the rest of you get! And lets not forget the Reincarnate, skip that and I only actually managed to survive one attempt!

yeah, yeah, I’m not very good at comforting.

Naxx 10.

Filed under: World of Warcraft — Andrew.Rowbottom @ 12:31 pm

My first time into Naxx last night, ophthalmologist I’m not going into shed loads of self analysis, well not too much. It was a long long long run with mucho time spent learning how to dance with Heigan the GIT. Flowersz did get a replacement for her [Stormhide Stompers], which she wasn’t overly keen on for some reason (I dunno – Women and shoes!), she’s now sporting [Boots of Persistence].

General Impressions:

Raid healing is so different from 5 man healing it’s a (pleasant) shock. There’s a lot more room for error with the other healers taking up the slack from any momentary inattention. The other healers also give a Shaman a nice buffer to decide who gets the Riptide+Boosted Chain Heal. So many diseases, curses, and poisons though, completely unlike Karazahn, my WWS logs say I cast 336 cleanses!

WWS Woes

Although I’ve tried to get my combat log to record up to 200 “yards” I’m still unhappy with the results, they seem to show a massive bias towards Flowersz and are producing some peculiar results on the Heigan fight where it thinks there are only 2 healers and 2 DPS, which might have been true after the first dance, but I know the Ranged DPS did *some* damage before they died!

Heigan

Most of the raid was pretty new to the Heigan dance, and I have to say it was as bad as I’d been led to believe. I can’t give much advice on how to play this as a shambly healer, though there are a couple of tips for a complete newb like me (apart from being in the right place at the right time, obviously)…..

  • Don’t even think of healing during the dance, that’s for experts! Your job is to protect your own butt! Eventually I managed this passably well (I guess).
  • If you are near the edge of an eruption you only take a single hit of damage (around 7k), this is survivable. So look at it as being allowed one mistake per phase, you can really up the odds of survival by selecting yourself (F1) and making sure you’ve got riptide (or any insta cast heal I guess) on an easily accessible key. Not on a mouse click, not on any Ctrl-Alt-LeftShift-CokeBottle combination, just right there ready for pressing while you are running (for me it was 5). Then keep an eye on your health, ignore everyone else, you’ll not be healing any of them as a noob. As soon as you make a mistake and take damage from an eruption press that heal key, if you’re lucky it will heal you up enough to survive your next mistake.
  • Use the dead bodies as landmarks. Odds are there will be a few lying around in useful places ;).
  • Maybe drop a healing stream totem in quad 2 or 3 it will help just a little bit and give you another landmark.
  • Don’t go too far from the platform, you’ll need to run back to it at the end of the phase, and because of the way things are laid out you don’t have to do quite as much running if you are near. I don’t know how close you can get though.
  • Don’t go too far into the end quadrants, you’re going to have to waste a time turning around for the run back, if you’re too far over you won’t make it in time.
  • Keep a close eye on the green gunk in front of you, so you can see where to go to – I used the next “crack” as the place I wanted to run to.
  • You probably won’t be able to do the whole dance without stopping, but you won’t be able to stop for more than a fraction of a second either!
  • I’m not sure, but I think you can drop a disease cleansing totem just at the end of the dance phase – when Heigan dumps a load of nasty debuffs on everyone, just as you have to run back to the platform. You want to be rid of the debuff as quick as poss so you can get back to healing without dying. As soon as you’re on the platform cleanse the rest of the party and replace your Disease totem with a Mana Spring or Healing Stream and top everyone up.
  • Mana isn’t really an issue in this fight, you’ll be regenerating it during the dance.
  • Get a BigWigs (or a nice raid leader on VoiceChat) to let you now when you’re going to have to jump off the platform and start dancing.
  • As a shaman (or soulstoned healer) this is one of those fights where reincarnate really works! If you are close to the platform when you die, wait for the phase when Heigan is off his platform and the eruptions are slower, when the “gap” comes to you rezz and run as fast as you can to the platform. Make sure your camera is pointing in the right direction. If you make it you’ll be back in the fight in a minute or so. (I was)
  • This was for me a *long* fight – 10 minutes or more, use those cooldowns nice and early, you’ll be able to use them again.
  • If you’re going to pop heroism, do it early while there’s still plenty of players standing, and don’t be tempted to use it anywhere near the dance phase or it will go to waste. The later you use it, the fewer players will gain the benefit.

So what was the big deal with getting the Elder title?

Filed under: World of Warcraft — Andrew.Rowbottom @ 8:14 am

You might wonder why I made such an effort to get the Elder title, viagra buy well, illness mainly it comes down to vanity. Flowersz didn’t have any titles and I sortof wanted one. The Elder title appealed in a large part because it was actually achievable with mostly just a lot of running around, stuff much like the Ambassador title (which Flowersz now also has).

Last night a guildie pointed out her title sounded like a drink, and that’s given an unexpected twist to her title. My subconscious has clearly been working overtime – this blog is where you can come to get your fill of Elder Flowersz Whine!

Ahem!

Thursday, 19 February, 2009

Oh dear.

Filed under: World of Warcraft — Andrew.Rowbottom @ 1:10 pm

Flowersz is, medical hopefully, this web going raiding tonight! I’ve just had a look at the team on Wow-Heroes and she’s right down there at the bottom as far as gear goes! I guess someone’s got to prop up the meters.

At least I’ve read the Spider Wing strats at Hoof’n’Healz.

I’ve just tried one of those gear-o-meter thingys at be-imba and couldn’t figure out where Flowersz was. Then I remembered – she logged out in her town clothes – so far off to the left of the chart she’s sat next door.

Thursday, 12 February, 2009

State of the UI

Filed under: World of Warcraft — Andrew.Rowbottom @ 7:52 pm

I’ve been waiting to get into a raid so I could take a screen snapshot. This gives me something static that I can sit down and look at to trim out some of the remaining cruft. Here it is and just in case you are wondering Flowersz is an itty bitty little thing immediately to the left of the blue square, prothesis nowhere near her totems. (And, sovaldi no, I’m not going to zoom that far out again)

wowscrnshot_020209_203106_blur

just for comparison my old UI looked a bit like:

wowscrnshot_012609_193544

and even longer ago something like this, notice how the healbot panel is far to the right, well away from the center.

wowscrnshot_092308_214040_blur

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