Rummys Blog An world of endless Monday

Friday, 20 March, 2009

Deeper Analysis

Filed under: World of Warcraft — Andrew.Rowbottom @ 1:15 pm

I dashed off the last two posts in quite a hurry and/or late at night so apologies for any wierdnesses.

So a summary last nights Naxx run: scrappy again! 🙁


I know I go on about mana quite a lot, sick but I really really don’t like running out, imagine going to the fridge for a beer and finding out that your roomie/partner/cat took the last one, that’s how I feel about running out of mana.

Last night gave me a taster of what mana is going to be like come patch 3.1. Running without replenishment made a huge difference, and breaks Blizzards “bring the player” (aka “big green blob”) rule. Sure I only went OOM a couple of times and that could be mitigated by healing assignments instead of our usual Zerg them up to full health policy. But if I hadn’t had Blessings of Wisdom I would have gone OOM a lot more often, probably often enough to wipe the raid. Replenishment makes mana management easy, no replenishment makes stacking Mana Stream and BoW essential. BTW I did have to use some mana pots.

Healing has the potential to get quite a bit harder. Either that or raiding is going to start requiring some essential classes in the groups.


I don’t know if 400+ms lag was what caused me to die on Heigan last night, it could equally have been me, but one thing it did affect my cleansing. Normally my lag is between 150 and 250ms. There were times when my healbot practically flickered with the debuffs – I’d see a debuff appear on a player and then within a fraction of a second dissapear. I doubt that our priest has the reactions of a Praying Mantis on speed, so I have to blame lag. I doubt it was my machine, it hasn’t changed and I even had the virus checker turned off.

New rule: reboot the router before a raid night, it might not help, but it won’t hurt either.

Healing Assignements:

We don’t really do these, but I think we should, particularly on cleansing poisons/disease/curses. When there’s two healers cleansing and it takes a 1.5 seconds a go (GCD) the time wasted when both healers cleanse the same player is something of an issue.

A similar thing applies to plain healing, the overheal figures show how often multiple healers were going for the same target. I’m not saying Healer A can only heal the tank, and no other healers can heal that target, but perhaps Healer A mainly tank, Healer B tank and melee, Healer C mainly melee. This obviously has to be balanced with who’s doing the cleansing.


Positioning is an issue with this fight, particularly range. Our tanks tank does a pretty good job of keeping Heigan far enough away from the casters to avoid the 3x slower cast debuffs (mostly), but occasionally some of the melee get out of range. It’s pretty frustrating hearing the raid leader shouting out for cleansing when the player is out of range and you can’t do anything without getting of the platform and into the fire! One solution has occurred to me, rather than having the tank carefully keeping Heigan at exactly the right distance, have the tank bring him just a couple of feet closer to the casters and, here’s the clever bit, make the casters move using more of the platform instead of standing right on the edge.

I dunno, it’s just an idea. It would mean the casters have to be more aware of their debuffs and actually have to move, but then again range issues are a PITA.

The 4 Horsemen:

Once again we managed to wipe on the “swap” aggro that the tanks have to manage. Don’t get me wrong, I wouldn’t tank if you gave me 6 months paid training. Maybe though a macro:

/castsequence target BastardA, target BastardB for tank 1 and /castsequence target BastardB, target BastardA for tank 2? Then click on the macro once during switchover to swap targets.

What do I know?

This encounter a bit of a pig, ideally requiring 4 classes capable of healing or off healing, so an Elemental Shaman or Shadow priest are ideal to fill the 4th slot since they come pre-stacked with SpellPower and Mana Regen. I guess having the back row swap more often would also help. Again I’m inclined to think I should be dropping a mana/healing totem at the back there to help out. Though with the mana issues last night that could have made things a little tight.

There MUST be a simpler strategy! How do guilds 10 man it with only 2 healers for example?


As a healer I notice when someone pulls aggro, I’m sorry to say that last night there was a player who stood above the rest in over-aggroing. It didn’t result in any deaths, but it’s another thing for the healers to worry about.


Gets his own section! Smythy was fairly quiet last night, it worries me.


Hey, no write-up would be complete without a bit of pouring over the logs and e-peening would it? Flowersz didn’t do so bad on the healy meters, we were all pretty close together anyway at between 27 and 33%. An all knocking out around 30% overheal, that’s a bit high, but not as serious as some nights (I’ve seen 47%).

Respecc results:

Flowersz respecced before this fight to have 1% less crit, 15% more threat, and dropped Healing Way (reduced susequent Healing wave effect). She put the points into a shorter (down to 40 minutes from 60 minutes) reincarnate (or rebirth as our raid leader called it – confused me at first, but now I know), and it does make this ability slightly more useful, I’m happier knowing I can use it every 2 or 3 Bosses. The remainder of the points went into Ancestral Healing to give a 25% armour buff on a critical heal.

She also dropped the glyph for 5% extra chance of the earthliving HoT and bought an extra bounce of Chain Heal.


The armor buff was up quite a bit on the tank and the other players (482 applications in all!) , its particularly hard to guess how big an effect this has. Healing Way wasn’t proccing too much on previous runs (15 times over the whole of the previous run), so I don’t think I’ll miss it.

Since Healing Wave is only around 10% of my healing I’m potentially losing about 3.5% healing in exchange for the armour buff. Though in reality it was not proccing to much anyway. I’ll live!

There was a 4th bounce of chain heal 139 times, contributing 120705 effective healing (131486 raw healing). Or in other words it added a potential 3.4% extra chain healing (from a perfect maximum 12.5%), Making for 1.1% of my total healing coming from the 4th bounce.

Since Earthliving was sat between 1.9% and 2.6%, 5% of that is a rough loss of 0.1% because of losing that glyph. I’m sticking with the chain heal.

General gearing thoughts:

Although I saw Lesser Healing Wave casts in less than a second last night (assorted Tidal Wave, and [The Egg of Mortal Essence] procs) I’m thinking I should stop gemming for SpellPower and instead gem for Haste. It could bring up more mana issues, but I really want to cast faster – unhasted casts seem so slow now, and I’d love to get the GCD down to 1 second for faster cleanses.

Flowersz has had enough of all this analysis, she just wants to run around and heal!

Rummy out!

It did not go well.

Filed under: World of Warcraft — Andrew.Rowbottom @ 12:10 am

It was not a good night for me last night in Naxxramas. After starting the raid fully spell-powered up I pretty soon started having mana problems and realized there was no replenishment buff.

Changed to mana food and mana flask, illness though that didn’t really help make it a good night.

There was the death on Heigan (previous post), where I died on the very last flame, which was a massive surprise to me – I swear I didn’t see any “flames” on my screen, and I’d seen all the others. Annoyingly it was a third of a second before Heigan died and so stopped the group getting the achievement.

I also died on the eyestalk run, this gives us trouble every week. Three times we’ve tried to scuttle through, three times we loose a couple of players and have to recover them. At least this time we found out that invisibility potion hides the maggots, though not the eyestalks – which are unfortunately the worst. I wasted a Reincarnate here because I had the chat entry box open and instead of running forwards I filled it with w’s! F’ing crap!

Later on I pulled aggro after a wipe on Instructor Razzberry! I’d just rezzed someone, popped a Chain Heal, and BAM, aggro! Fortunately there was time for most of the other players to run out. So I didn’t wipe the raid, though it was extremely annoying.

After that it picked up a little, but not enough to cope with the 4 horsemen – they’ll be waiting for us on Monday 🙁

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