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Economy

I don’t play the auction house much anymore. Back in the day I used to regularly log on in the morning do a quick Auction House scan for disenchanting and maybe “flip” anything that looked particularly cheap. Profits weren’t big, but they were steady for not a lot of effort. Now I simply don’t bother, laziness really.

I read the Greedy Goblin and other blogs, and pay some attention to what they say about making money. But the economy on my server doesn’t always match what they are seeing.

Take this post from The Greedy Goblin, (s)he says that prices typically rise at the weekend and drop mid week. I just haven’t seen that, Dragon’s Eyes (from the Jewelcrafting dailys) were selling at 100g last Saturday, and last Tuesday night were selling at 127g. Fairly typical price fluctuations for these items in my experience. Another example is Northern Spices, more than one blog says that these are an easy way to make money, selling for around 3g each, on my server they sell for half that. What’s more cooking them up isn’t overly profitable, most cooked foods are going for barely more than the money you can make from selling the spices, though I have just found a food that sells for a bearable profit.

I’m wondering if these differences are reflecting a culture difference between the US and Europe. Perhaps Europeans, even the “weekenders”, are more inclined to level their trade skills and do the crafting dailys. This would explain the price drop for daily products over weekends.

I’m not saying mine is a difficult server to make money in, I suspect that the GG could rake it in were (s)he to come to my server. Even I have been able to find some nice niche markets now and again and I know a very simple small profit can be made turning titanium ore into titanium bars, I rarely buy the bars, two ore is usually cheaper. Which is strange because every player that can mine the ore can also smelt it into bars for around 10% more gold. [2 x ore for 8g -> 1 x bar for 9g].

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