Rummys Blog An world of endless Monday

Tuesday, 31 March, 2009

Ixnay on the axxNay – Or what’s up with Naxx?

Filed under: World of Warcraft — Andrew.Rowbottom @ 12:18 pm

Naxx has never seemed as cool as Karazahn, syphilis it’s quite difficult to put my finger on exactly what’s wrong with it, ambulance though of course I have some ideas.

  • Kara was divided into two parts of about equal length, cough you didn’t get to see the second part unless you had cleared most of the first part.
  • Naxx is in 5 parts, the first 4 can be taken in any order, making it a bit less structured. Only the 5th part is locked, because it’s short it feels less “epic”.
  • Kara’s second part was generally a step up in difficulty from the first part and you couldn’t really attempt it until you had the gear (from the first part).
  • Except for the Arachnid wing the other 3 quarters don’t seem to have the obvious “steps” in difficulty.
  • Kara’s bosses were, generally, harder the further through each part you went.
  • In Naxx the bosses seem to be of uneven difficulty, Thaddius, an end boss, for example I would class as one of the easier bosses once you’ve got the polarity thing figured, while Grobbulous is a P.I.T.A. and Gluth is no walkover and you have to go through them to get to Thadd.
  • Some of the bosses in Kara were “optional”
  • In Naxx it feels like you have to down ALL the bosses, you can’t leave the tougher ones until you are ready for them. Maybe it’s possible to skip them in Naxx by going around the outside ring – just checked – NO you can’t, the doors are locked.

Or maybe it’s gear. Epic gear is much easier to get in WotLK before you even step into Naxx, in BC it was a fair grind – I certainly whinged about it often enough! In Kara you knew you couldn’t attempt the upper level until you were geared, and you got the gear from the lower levels. You would start kara in blues and the odd green, every purple was a significant upgrade. In Naxx you start with blues and crafted purples and half the drops (not counting tier gear) are more side-grades than upgrades. Last night for example I got a new mace [Infection Repulser], better suited to a Resto-Shaman than the crafted [Titansteel Guardian] which Flowersz has had for several month, since long before she entered Naxx. I was quite happy to see it go elsewhere, though since it was going to be sharded I took it , it is an upgrade, but a “rearranged” stats kind of upgrade, not an iLevel upgrade.

Or maybe it comes down to feeling like you are “progressing”; in Naxx, provided you’re prepared to wipe, apart from the Arachnid Wing  the other three wings have a big overlap in difficulty, so you don’t really get that “we’re now one boss better than we were” feeling .

Or maybe it’s because we (just about) cleared Naxx on only the third or fourth attempt.

Or, much more likely its a combination of all of the above.

Just whinging, I still like raiding but I can tell you it isn’t the gear that draws me.

1 Comment »

  1. I find the fights in Naxx quite enjoyable and I would guess they are a challenge for those who did not get raiding practise in TBC. From a gearing point of view it is more of a waste of time though. There is nothing wrong with Naxx-gear, it is just as you say; there are too many easy-to-get alternatives. Just visiting the AH as a prot warrior I can slot up wrists, head, shoulders, feet, back, both fingers, neck and shield with gear that is side or even upgrades to what I find in 10-man Naxx.

    Couple that with emblem-rewards (heroics tend to take half the time they did in TBC) + reputation rewards (zero effort in comparison to TBC) and you are 10-man end-geared without setting your foot in Naxx.

    Conclusion: if you want to gear quickly, start farming gold and the shorter heroics. 10-man raiding is a waste of time, just like buying a lottery ticket is a waste of money…

    Comment by Momaror — Wednesday, 1 April, 2009 @ 7:42 am

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