Back in the day: I had a premonition about how the game was going to develop, in short I expected playstyle to get faster and faster. Now one expansion and several months on and Flowersz is stacking some haste gear, and seems to need to stack even more. All of this haste means that now I have to cast more often, and the sad thing is I’m not casting slow heals faster, oh no, other game changes have meant that I’m now casting my already fast heals even faster.
Back in the day: Lesser Healing Wave was a “stop-gap” heal that you cast in an emergency to get enough time to dump a slower, but more effective Healing Wave. Various changes and glyphs have meant that LHW is now a fully fledged card-carrying heal.
Back in the day: healers watched their mana and rated it more important even than the Health pool of that aggro-pulling underperforming DPS. Now, in most 10 man raids, mana is a non-issue. So much so that I’m thinking of making Flowersz’ main-set of gear low-mana and high haste with an “exceptional” set for those rare occasions when when we don’t have “replenishment” available in the raid, or 5 man.
Back in the day: you’d be casting Chain Heal or Healing Wave and use that 2.5/3 seconds to decide who gets the next heal, now I’m seeing LHW casting in less than a second, even Healing Wave can bang off in around 1.5 seconds if all my procs are up – where’s my thinking time gone? “Get out of the fire” events are now frequent enough that I occasionally think about whether it’s worth casting Chain Heal, or I’m going to have to move.
Times change. And things usually improve.
I’m afraid I’m in agreement with Tobold’s Tuesday post Wow may eventually simply become too fast for me.
QQ done.
Post a Comment