So the observant will have figured that BOTH of the above spells are offensive spells that a Restoration Shaman is quite likely to have to cast before or combat.
There is a reason for this post, offensive spells have a baseline miss chance, according to the tooltip for my healer my usual restoration kit has zero +hit stats (and an extra 1% because she’s a draenei) … giving
Hit Chance+1.00%
Hit Rating: 0(+0.00% hit chance)
85: 3.00% – one in 30
86: 4.00% – one in 25
87: 5.00% – one in 20
88/skull: 16.00% miss chance
That means every CC cast has a between a 1-in-20 to 1-in-30 chance to fail.
So I got to thinking… I can swap in and out weapons and relics, perhaps I can do some swapping before and after casting hex to reduce my miss chance.
Swapping in a couple of items from my enhancement set into the weapon and relic slots (Mindshear Shanker, Carnelian Spikes, Exhausted Flashgrowth Mote no gem) I get a hit rating of 190, changing these figures to
Hit Chance +2.85%
85: 1.15% one in 80 ish
86: 2.15% one in 45
87: 3.15% one in 30
88/Skull:14.15%
Brinnging the miss chance down to between one in 30 and one in 80, a definite improvement and worth doing — if I can!
{ 3 } Comments
You can probably make a macro that looks like this:
/equip
/equip
/cast Bind Elemental;
Then a similar macro to one of your common casted healing spell to have a /equip of your normal weapon and shield followed by a /cast of that weapon.
Should feel quite normal and with time you won’t even notice the swapping.
/cast of that spell*
There’s a macro command /equipSet
If you create a “partial” set with just weapons/trinkets in it you can equip/unequip it with one press.
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